Thursday, September 18, 2014

UrKeyboard 的資料收集隱私權政策 ( Data Collection Privacy Policy for UrKeyboard )

UrKeyboard 的資料收集隱私權政策


這是由 UrKeyboard 的設計公司 MolioApp, Inc. ( "MolioApp" ) 所撰寫的隱私權政策說明。這邊有列出我們有從您的裝置上收集哪些資料,以及我們將會如何使用這些資料。我們非常的重視您的隱私權,我們不會去收集和存取任何您沒有允許的資料,並且會非常小心謹慎的處理您所允許我們存取的資料。

存在您裝置上的資料


UrKeyboard 使用的是基於cin格式的輸入法字典檔,由於這是一個公開的格式,因此您可以自行建立屬於您自己的輸入法字典檔。而為了能讓 UrKeyboard 讀取這些字典檔,因此我們必須要取得您的允許來存取您裝置上的資料。這也是在設定裡面需要對 UrKeyboard 打開「允許完整取用」的原因。

在未來的版本裡,我們會加入聯想詞句的功能。在不涉及任何與個人身份識別相關的資料內容上,我們會記錄部份您所輸入的資料以便提供給您更好的輸入體驗。雖然預設這個功能是開啟的,但是您可以在設定裡面關閉這個選項。

傳輸到 MolioApp 的資料


在未來的版本裡,我們會加入線上聯想詞句的功能。同樣的,我們不會收集任何與個人身份識別相關的資料內容。我們只會記錄部份您所輸入的資料,以便能在輸入上給您更好、更快速的輸入體驗。

另外,未來我們還會加入在雲端保存您自己新增的字典檔的功能。以方便您使用不同的裝置時,可以有一致、相同的使用體驗。

和協力廠商分享的資料


除非是以下的任一情治,否則我們不會與 MolioApp 以外的其它公司、機構與個人分享您的資料:

1. 只有在您的允許之下,我們才會把您的資料(不包含任何與個人身份識別相關的資料內容)和我們的協力廠商或是特定的人分享。

2. 如果是基於法律上的需要,並且經由我們的認定,的確有實質上的需求的話,我們可能會提供相關的資料給法律單位。

本隱私權政策最後修改於2014年9月18日

Thursday, May 31, 2012

cocos2d-x resume from background issue...


I love cocos2d-x, it helps me to write games quickly on iOS and android with just one code base.

But I found a small problem that if my cocos2d-x games run into background, and when it get back to foreground, it will restart !

That means if you play my game for a while and a phone call just received, after you pick up the call, you will need to re-play the game from the very first stage.

That's bad, and I don't like it !

After a while googling, I found the solution, and I post here to make sure if someone have the same issue with me, and you can try this solution, it works for me, and maybe you too !

Step1 : open the AppDelegate.cpp

Step2 : make your code like below


// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
    CCDirector::sharedDirector()->stopAnimation();
    CCDirector::sharedDirector()->pause();

// if you use SimpleAudioEngine, it must be pause
CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
    CCDirector::sharedDirector()->stopAnimation();
    CCDirector::sharedDirector()->resume();
    CCDirector::sharedDirector()->startAnimation();

// if you use SimpleAudioEngine, it must resume here
CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}

Step3 : re-compile and run it

And that's all !!!

Hope you will enjoy your coding time !!!

Wednesday, May 16, 2012

MapRecord 3.0 is now coming !!!



Download Link:MapRecord 3.0 on App Store!

謝謝大家的捧場…MapRecord終於迎來了3.0的更新…此次更新了不少東西…詳列如下…還請各位新雨舊知記得更新啊…小弟叩謝…

★★★★★ 感謝大家的支持!新功能強力改版推出!

1. 改善錄影效率 - 支援最新的iOS5錄影,大幅減少lag的狀況!
2. 增加facebook、twitter分享功能以及可轉存至內建的照片庫 - 可以錄影畫面單格輸出,分享給好友,或是警察杯杯^_^!
3. 保留循環錄影段落 - 重要錄影畫面可立刻保留,不怕被循環錄影功能蓋掉。
4. 強化手勢操作 - 二指雙擊可開始/停止錄影,二指滑動可保留循環錄影片段,雙指可放大以及縮小地圖!
5. bug修正以及UI加強

PS:iPhone錄影時會產生高熱,請將機器放置於通風良好處以及將機體露出散熱,以免熱當。

Thanks for your support, MapRecord 3.0 finally comes out to App Store. There are several big things update, please don't forget to get your latest update version.

★★★★★ Thank you for your support! All new features are here for you!

1. Improve recording efficiency - Supports latest new iOS5 recording features, give you the smoothly video recording experience ever and never!
2. Facebook, Twitter sharing and save to Camera Roll features - You can save a whole video or a "Single Frame" of video, and share them to your friends!
3. Keeping a section of cycling videos - Instantly keep your cycling video clips, no afraid of overwriting them!
4. Improved gestures - Double taps with two fingers makes Start/Stop recording! Swiping with two fingers makes Keeping an recording clip! Two finger to zoom in/out maps!
5. Some bugs fix, and UI improve.

PS: When recording, to avoid that iPhone becoming over-heating! Please set device on a well ventilated place, and make it's body exposed for radiating the heat.

Monday, April 16, 2012

A simple note for On-Device-Crash...(Cocos2d-x)

This is my experience sharing.

I encounter a crash that only happened on device, but not on simulator.

It's painful to find the bug, but I did find finally.

The reason is simple, I just change my CCSprite action from a single action to CCSequence with multiple actions.

And the stupid thing is that I FORGOT to add an "NULL" at the end of sequencial actions.

Compile is fine, and the simulator runs smoothly, but It crashed when I deployed to my iPhone.

If you find a crash on action execution and that only happend on Device not on simulator.

Go to check all of your CCSequence actions, maybe you will find something that save your time( and time is money).

Hope this will help someone like me.



Welcome to my Apps Site : http://www.molioapp.com

Wednesday, April 4, 2012

A note about latest XCode 4.3.1

Caution ! There is a bug at latest XCode 4.3.1 !
Don't use the dragging files to add your source files.
Sometimes the XCode can't recognize it as a source file, and you will get an error when you link your .o files.
You need to use the add file features instead.

Thursday, March 29, 2012

update notes from cocos2d-1.0.1-x-0.12 to cocos2d-1.0.1-x-0.13.0-beta release

Today, cocos2d-1.0.1-x-0.13.0-beta is released.

And if you want to update to this new version, there are some minor changes you may need to do when you updated.

1. CCTouch remove the view() method.

So, if you want to detect touches, you need change your code like below.

Before:

CCPoint touchPoint = touch->locationInView( touch->view() );

After:

CCPoint touchPoint = touch->locationInView();

2. ccc4() has changed to ccc4f().

That's straight-forward changed. Just rename your function call from ccc4() to ccc4f().


BTW, there is another change that the android.mk under helloworld folder is gone. You may take your eyes on that and check if everything is fine if you build iOS & Android dual-platform project like me.


BTW2, don't forget to take a look on our cocos2d-x game: ChickenEggs both on iOS and Android. Now we have integrated facebook and twitter share features on that.(・ω・)

Thursday, March 22, 2012

ChickenEggs 2.0 Released !!!

mainmenu_art

ChickenEggs new version 2.0 has released to Android Market and Apple Store !

You will get this update soon on Android, and several days later on Apple Store.

After update to 2.0, you will get these features.

★ Sharing Your HighScores on Facebook and Twitter !!
★ New Bomb Mode !! You can de-active bombs !!
★ Adding Fantastic Effects with Egg Breaks !!

★ 現在你可以透過Facebook和Twitter和朋友分享你的高分成就!!
★ 全新的炸彈模式,現在可以透過快速點按來解除炸彈了!!
★ 新增加了數種畫面炫麗的特效,玩起來更過癮!!

Hope you will be happy with this new version !

BTW, any comment is welcome, please email me at simon@molioapp.com

Thanks.